The Showfloor Stage is open to everyone at the show, regardless of your ticket type. On this stage, we’ll have a range of experts sharing insights and innovations as well as the details of their latest case studies and projects.

THURSDAY 05 APRIL — SHOWFLOOR STAGE

NEUTRAL DIGITAL: WHY IMMERSIVE TECH IS TAKING OFF IN AVIATION – VR vs 360° VIDEO

Traditional logistical nightmares are no longer a barrier thanks to the power of VR. You can now take your audience anywhere, let them interact with your product and services, and at the same time keep a total control of your branding and look.

Unfortunately, the term VR has been used too many times to describe content that is in fact 360 video. In this talk we will explain the difference, why it matters, and what’s in it for the aviation industry.

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MAKE REAL: SUCCESSFUL ENTERPRISE VR

Make Real Director Robin Scott will share a cross section of case studies and demonstrate how and where enterprise is seeing success and value using VR/AR.

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MAKING VR & AR WORK USING THE THIRD SPACE

Tim Fleming the founder of Future Visual will be talking about Future Visual’s commitment to Making VR&AR Work in the areas of retail, training and behaviour change. Using the model of the third space Tim will discuss Future Visual’s work with John Lewis in using VR for retail and the award winning RampVR developed with the International Air Transport Association to bring new methods of learning and training to aviation ground crew experts.

The third space model shows how new immersive technology is providing a fascinating opportunity for b2b and b2c innovation and opening up exciting avenues for exploration and development that will encourage radical changes to the status quo in training, retail and behaviour change. In addition to the third space model, Tim will discuss some of the developments that Future Visual are most excited about, including multiplayer virtual reality experiences with shared and networked objects incorporating physics. Cross reality shared objects and how might AI & ML be used in immersive environments.

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ABOUT FUTURE VISUAL

Founded by Tim Fleming and Iestyn Lloyd, Future Visual is an award-winning Virtual Reality company based in Brighton, UK. Future Visual is focused on delivering premium experiences across brand, operations and training verticals. As winners of the Innovate UK award to partner with John Lewis, winners of the Publicis 90 startup competition and launch partners with IATA to bring operational and training innovation to the aviation market, Future Visual are passionately developing new techniques and approaches to advance the art and science of Virtual Reality.

Virtual Reality provides an opportunity to reimagine experiences, at Future Visual we work to provide customers with access to situations and environments that are either physically impossible or prohibitively expensive to recreate. Our goal is to help Virtual Reality and realtime digital worlds accelerate the learning journey and intensify our shared human experiences, providing new evolutionary milestones of, growth, understanding and development.

TESLASUIT: TOMORROW’S CHALLENGES SOLVED TODAY

This session will cover:

  • Smart clothing and technology convergence – the new way to approach corporate, emergency and logistics training.
  • Simulation and on-boarding.
  • Teslasuit early preview demonstration: haptics, motion capture, temperature control and biometrics.

ABOUT TESLASUIT

Teslasuit is a full-body haptic feedback platform for gaming and Virtual Reality. It can transfer sensation from the VR environment to a human body through electric impulses controlled by a mini computer (control unit) with an onboard advanced motion capture system.

PLEASE NOTE: Conference Ticket holders will be given premium access to this session.

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HP: UNTETHER FROM REALITY – HOW INNOVAITVE TECHNOLOGIES ARE IMPROVING USER EXPERIENCES IN VR

HP Z VR Backpack and REWIND

Hear how HP’s latest innovations are improving customer workflows from HP’s workstation specialist James Quigley. He will be joined on stage by VR Director at REWIND, Greg Furber, who will discuss how HP’s technology enhances user enjoyment of the studio’s real-time VR experience for HBO’s Emmy®-winning comedy series, Silicon Valley. 

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ACCENTURE INTERACTIVE: AUGMENTED COMMERCE AND EXTENDED REALITY FOR BRANDS

Immersive experiences are changing how we connect with people, information, and experiences. But many brands don’t know how to create tangible value from AR and VR. Andrew will share real examples of where Accenture Interactive has helped brands create XR experiences that are delight customers and delivering measurable ROI value. He’ll also cover how experimenting with immersive technologies today lays the groundwork needed to transform entire industries tomorrow.

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THE FRED COMPANY – GRENFELL VR PROJECT

The Grenfell VR project is an innovative collaboration between Grenfell United (represented by Shahin), FRED (Rosie), the NHS (Ross), and Underpin (Helen). Rosie and Helen have been working together for a number of years exploring the impact of immersive technologies on wellbeing and behaviour change. The four organisations came to realise a shared goal of promoting resilience through VR.

Together, they ensured the funding and resources for a VR suite, providing the community with a space for therapeutic and creative expression. The team discuss the rationale, current progress, and future intentions for this project. The scope and potential of this are yet to be fully realised. It is hoped the project may provide a model for communities to employ immersive technologies as part of their rebuilding process.

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REINVENTING THE SHOPFLOOR: A UNIFIED APPROACH FOR PLANNING, SIMULATION AND EMPLOYEE TRAINING WITH VR

Workplaces are massively changing as new products and means of production arise. For instance, shop-floors need to be newly designed, planned, simulated and trained. What if you could do it all in VR, within one single product?

First, meet your global team in VR, to plan and design workspaces and workflows. Next, simulate and reiterate them, to ensure maximum efficiency and productivity targets will be reached. Then use the same data to train your new employees, without having to fly them around the globe, or provide expensive machinery.

Innoactive offers all that with Innoactive Workspaces: its one-stop, end-to-end enterprise software for planning, simulation and employee training with VR, meant to boost productivity and data leverage to unprecedented levels. Expect a live-demo on stage.

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SOCTECH – THE DISRUPTOR OF SOCIAL CARE POLICY

Cornerstone VR™ is using immersive technology and Soctech™ to disrupt social care systems and accelerate understanding of trauma and neglect and drive behaviour change in wider social policy.

VR is often described as an ‘empathy machine’ which comes from the ability to put on a pair of goggles and disappear into someone else’s shoes….this ability to perspective-take is a crucial element and goal of many social and mental health interventions.

Soctech has enormous potential to train a range of people from social workers, teachers, health professionals and carers as well as being a tool to address major trends in crime, radicalisation and climate change. Societal and cultural challenges that come from a failure to equate what we do today with consequences in the future are challenges soctech can help to overcome.

Cornerstone is the agitator seeking to disrupt and create change with soctech. We are seeking out, testing and refining the best of what the tech world has to offer.

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EXPLORING THE POWER OF FUTURE TECH IN LEARNING

Technology is transforming all aspects of modern life. From national governance to social interaction, digital technologies have revolutionised the basic processes in all of our lives. It’s hardly surprising that one of the areas in which this change is being felt most profoundly, is the classroom.

As new technologies open the door to immersive experiences, it’s vitally important to get ahead of the curve. Throughout our Education Day (05 April), we will explore how immersive technologies and Artificial Intelligence are transforming the education landscape, providing powerful new tools for teachers to present engaging, interactive lesson content.

Our Education Conference will host experts, present real-world case studies, provide insight into this tech and examine how schools and universities are using it to change the way they educate, while exploring how the students of the future will interact and immerse themselves in content.

Please see below for details of our first session.

NB: This specialised session is open to teachers (attending with an Educator pass) and Conference Pass Holders only and will focus on equipping educators with the tools to disseminate the latest ideas surrounding future tech. 

THE SUPER STUDENT: EXPLORE CURRICULUM INTEGRATED VR & AR

From high school to further education, learning is set to be transformed by the introduction of immersive technologies, especially for Science, Technology, Engineering and Math subjects (STEM).

According to the UK Commission for Employment & Skills, 43% of (STEM) vacancies are hard to fill, due to a shortage of applicants with the required skills and experience. Economic growth will place enormous demands on the STEM pipeline and as classroom sizes become larger, and teachers are fewer, this session will explore how AR and VR can take some of this strain.

This session will explore how schools, universities and apprenticeship schemes can use curriculum-integrated VR and AR to support the next generation, helping them to learn faster in a more personalised way, take up extra curricular learning and be taught remotely, giving the UK a workforce fit for the future.

NB: This specialised session is open to teachers (attending with an Educator pass) and Conference Pass Holders only and will focus on equipping educators with the tools to disseminate the latest ideas surrounding future tech. 

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LAYERED LEARNING – THE FUTURE OF EDUCATION

AR and VR are being touted as technologies of the future, but how will they shape the educational landscape? Will they replace teachers or are they just a passing fad? This session looks at how immersive technologies will form the future of education by providing a ‘layered learning’ approach which allows learners to explore environments at different levels using AR or VR. The session looks at what layered learning is, and why it is important, how immersive technologies work to produce layered learning and how it can be measured.

The session also explores how these technologies can be implemented at different price points and levels of complexity and the pitfalls to avoid in developing or buying products in this area. This session will give a clear understanding of the implications of how these technologies can move education forward as tools for teachers.

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IMMERSIVE VR EDUCATION: VR IN EDUCATION

Our Education Conference continues to focus on how Future Tech integration is transforming classrooms all over the world. Session details coming soon.

NB: This specialised session is open to teachers (attending with an Educator pass) and Conference Pass Holders only and will focus on equiping educators with the tools to disseminate the latest ideas surrounding future tech.

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