THUR 05 APRIL, 14:00-17:15: DATASMITH FOR REALTIME VR APPLICATIONS

 

This workshop will introduce the key concepts of utilising the powerful Datasmith toolset for the creation of VR application in Unreal Engine 4.

The workshop will cover the following:

  • Datasmith content pipeline for 3ds Max and CAD data.
  • Lighting a datasmith scene for VR
  • Setting up an apartment scene for use with a HMD
  • Creation of basic interaction within the engine.

Throughout this workshop we will look at the process for creating a beautifully rendered scene that can be navigated and explored in VR.

HOW TO BOOK:

  • To attend a workshop you must have a showfloor ticket.
  • To buy your tickets, please click here to visit our Eventbrite ticket page.
  • Select a Showfloor Ticket (if you haven’t already got one) and also select the appropriate Workshop Ticket.

PLEASE NOTE: Workshop tickets are very limited – we suggest booking quickly.

WORKSHOP HOST: JAMES BUTCHER

UNREAL ENGINE TRAINER \\ EPIC GAMES

James Butcher is a seasoned 3D Artist and Educator with over 10 years experience with Unreal Engine.

He recently held the position of senior lecturer at the Staffordshire University in the UK teaching at both undergraduate and postgraduate levels.

ABOUT UNREAL ENGINE

Unreal Engine is a high-performance software development suite, created by Epic Games, that brings real-time, high-fidelity fully interactive experiences to PC, console, mobile and virtual reality (VR) platforms. Used by many of the world’s leading entertainment software developers and publishers, Unreal Engine is also an integral part of many enterprise sectors.

The Unreal Engine enterprise team supports and nurtures vertical markets that make use of real-time technology within their processes. Industries such as automotive, architecture, film, science, aerospace, marketing and education all use real-time technology to create immersive user experiences.

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